Mobile QA
7 articles
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Push notifications: a 10-section testing checklist
Push notifications are one of the most under-tested features in mobile apps. A QA checklist usually says 'arrived / not arrived'. But there are dozens of real cases hiding behind it.
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Testing In-App Purchases in a mobile game: 9 sections and a checklist
IAP is the most expensive code segment for a bug. One missed case of 'money charged, item not granted' means support tickets, refunds, bad reviews, and retention at risk.
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Maestro vs Appium: what to choose for mobile UI testing in 2026
Appium has held the throne since 2014, but if you're picking a stack for mobile UI tests today — look at Maestro. Faster to install, simpler to write, and for casual projects often covers 100% of needs.
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Proxyman for QA: guide to inspecting and rewriting HTTP traffic
HTTP/HTTPS traffic between an app and a server is the single biggest source of mobile bugs that are hard to reproduce: analytics, IAP, ads, remote config, A/B tests, push notifications.
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Performance testing for a mobile game: 7 metrics that actually matter
'The game lags' is too abstract for a ticket. To make a performance problem reproducible, measurable and trackable — you need concrete numbers. Here are 7 metrics worth checking every release.
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What the emulator won't show: 5 classes of bugs found only on real hardware
Emulators speed up CI and are convenient for smoke tests, but relying on them alone is self-deception. Some problems only appear on a real device with a real load, battery and sensors.
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adb for mobile QA: 40 commands that save hours
ADB (Android Debug Bridge) is the main tool for mobile QA on Android. A list of commands that are actually used during regression and bug triage.